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    Fonic mytae 1 week ago

    Hi all,

    Just wrapped up a VolumeShader real-time test, and I’m impressed with how well it performed! Using raymarching techniques, the shader rendered smoke and fog volumes at over 60 FPS on a mid-range GPU. Lighting interactions looked realistic, especially with dynamic and point lights.

    While there’s room to improve volumetric scattering and density handling, the core performance is stable and smooth. This real-time test shows great potential for integrating VolumeShader into game engines or VFX tools. I’ll post benchmarks and code soon—keen to hear thoughts from others working on real-time volumetrics!

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